![]() Now sure about all the id-skill mappings. Yeah at least 9 slot monsters are now open to edit. And by now, the only monster I've seen with those values is the DLC(egg fragment hack) dinovaldo. The 4th byte of the skill slot sometimes have mysterious 0x0F or 0圆8. > uint32 00 00 00 02 = no slotįrom 03 onward are fixed skills of monsters.Īnd so on and so forth. > uint32 00 00 00 01 = empty slot (can inherit skills) The offset of each monster can be determined by searching for the name as mentioned earlier. The order is from left to right then up to bottom in game.Įach monster has 0x478. every monster.Įach slot is an unsigned int 32. Figured out that those 9 skill slots have offset 0x424 w.r.t.
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